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The Fall of Imagine |
THE BIGGEST COMMERCIAL
BREAK OF THEM ALL
A look at the crash of Imagine
Software as seen through the eyes of a film crew. Depending on when
you read this article, you may be about to see, have seen or maybe
missed, a fascinating program on BBC2 television (December 13th at
8.00pm) in the Commercial Breaks series about Imagine Software
Limited. The Liverpool software giant crashed out during the summer
after a life of a little over 18 months, during which time it
produced more hype than any other software house before. The company
appeared to bask in self-created publicity, much of which was very
clever, and it seems appropiate that its death should also have been
as well recorded for posterity by the media it sought for its
promotion, as had its successes in life. As things turned out, the
BBC film crew got a rather different story to the one they had
conceived, but much of the material shot for Commercial Breaks
cannot appear in the finished programme, because it falls outside
the scope of the series format.
Roger Kean spoke to BBC
director Paul Andersen as he was busy putting the finishing touches
to the programme.
GIVE US A BREAK Early in
the new year of 1984 BBC television director Paul Andersen, who
among other things was about to direct some of the programmes for
the Commercial Breaks series, witnessed the enthusiasm surrounding
some of the new generation of computer games that were beginning to
appear in the shops, and appreciated that the emerging software
houses were pioneering a new market. Commercial Breaks is a series
which broadly examines the struggles of individuals and companies
who are trying to 'break' a new product into the market place. To
Andersen the new computer games software 'moguls' seemed like a good
subject for a programme and he began researching, looking for a
suitable company to feature.
An obvious place to look was in
computer magazines, and it rapidly became apparent that Imagine was
a strong contender because of the spate of clever advertising that
was then appearing which was designed for Imagine by Stephen Blower
of Studio Sting, an offshoot company of Imagine, coupled with the
fact that Andersen, like so many people in Britan, was reading the
national press publicity about Imagine's teenage programmer Eugene
Evans, who was said to be earning £35,000 a year and could afford a
fabulously expensive car when he was still too young to drive it.
There was obviously a story here for Commercial Breaks.
The
next step was to approach Imagine and ask the owners wether they
would mind being featured. So Andersen travelled to Liverpool and
spoke to the young bossess of the new company, Mark Butler and David
Lawson. Lawson had written Arcadia, Imagine's biggest hit at the
time, and Butler had sold it into shops starved of software over the
82 Christmas. At first they seemed reluctant, and Imagine's
Operations Manager, Bruce Everiss, explained that there were too
many things under wraps to allow in the prying eyes of television.
On the other hand the publicity-eager Everiss must have been able to
see the promotional capital that could be made out of having BBC TV
hanging around for some weeks making a film about them. Dave Lawson
saw another angle altogether, and to appreciate this it's worth
remembering what put Liverpool on the map in the early sixties.
BIRTH OF AN INDUSTRY The Beatles transformed
British (and then world) pop music in the early sixties, and created
a modern myth about Liverpool, their home city. Over the years
Liverpool has come to see itself as a possibly undernorished and
underpriviledged city, but one bursting at the seams with
imagination and guts. With the eighties something similar to the
Beatles seemed to be happening, only in computer software this time,
and Dave Lawson must have seen Imagine as being at its very centre.
Stephen Blower said that, 'Lawson had some greater vision of what
could be produced in software than anyone else I've ever met.'
At the time when Paul Andersen approached them, Imagine was
working on the concept of megagames, having exhausted the
possibilities of the home computer's limited memory. Lawson, who was
largely responsible for overseeing their development, saw that the
BBC would be able to record for posterity the concept, development
and creative effort of a dedicated team in bringing these new super
games out. In a way, the Imagine team, and especially the men who
ran the operation, would be seen to be ushering in a new Beatles
era, but in software rather than in music. For the TV director the
megagames also offered an essential linch pin on which to hang his
programme. It all seemed ideal and, at the time neither party knew
how dramatically different things would turn out.
When the
BBC film crew went in to start shooting material for the programme
they realised that Imagine made good visual material; huge,
luxurious offices, acres of carpet, computer terminals by the ton
load, lots of young programmers, secretaries in abundance, young
'gophers' acting as runners for the management and a company garage
packed with a fleet of Ferrari Boxers, BMWs for the lesser
executives and the famous Mark Butler custom hand-built Harris
motorbike. At the time Imagine was employing 103 members of staff.
Andersen had a funny feeling that it all looked too good to be true
- and it was.
He noted that beneath the energy and bustle
there were inconsistancies. Principal of these was an apparent split
in the senior management which meant factions were working against
each other. But the first noted disrepancy in the outward bravado
was that Eugene Evans had obviously never recieved anything like his
£35,000 a year quoted in the PR story. But what seemed more
suprising to Andersen was that Evans had never really written any
programs either - certainly nothing that Imagine cared to publish.
This might not have suprised some of his contempary Liverpudlian
programmers who were working for other software houses, however, who
knew much better.
THE GROWING SPLIT Eugene
Evans, like Mark Butler had worked at Microdigital, one of the first
ever British computer stores, situated in Liverpool. Bruce Everiss
was also associated with Microdigital, and so were many of the
programmers who were later to become the bedrock of the Liverpool
software business. They all knew each other pretty well. It was the
sort of in-bred atmosphere which leads to personality clashes, and
soon enough the BBC team began to see evidence of them.
The
disparity between the publicity hype and the reality became
increasingly apparent during the summer months. Central to the
problem was the fact that both Mark Butler and Dave Lawson had
catapulted to fame and fortune within a few months. They would have
been super-human if they had not come to believe a little in their
own publicity and both in their different ways appear to have failed
in coping with the fortune. Mark Butler's background after leaving
Microdigital was as Sales Manager for Bug-Byte software where Lawson
also worked as a programmer. They both left to set up Imagine in a
small front room after several disagreements with the Bug-Byte
management. The money that the sales of Arcadia made over the
Christmas of 82 was reinvested in bigger premises, personnel and in
new programs, which also sold well. Naturally, the two young moguls
needed staff and management to help administrate the in-pouring
fortune, a classic stuation which encourages the development of
court chamberlains. One of the first such was Bruce Everiss, who
seems to have naturally attached himself more to Mark than to Dave.
Everiss was responsible for the day to day running of the company,
but the responsibility for financial control and a directorship was
put in the hands of Ian Hetherington. Hetherington attached himself
to Lawson. The factions had begun.
One of Mark's hobbies is
fast motorbikes. He created the Imagine racing team and himself rode
on the track. In fact Paul Andersen and the BBC crew were at the
Isle of Man TT races in June filming at a time when Imagine was
already in serious trouble and teetering on the brink of a crash.
Mark did suffer a crash. Ironically he was driven to the
dismemberment of his empire swathed in bandages.
According
to Andersen (a view backed up by many other observers), the two
bosses thought that because of their success in the field of games
production, it meant they could handle all sorts of other businesses
as well. Almost at the outset they founded Studio Sting, together
with Stephen Blower, the designer whose art work helped sell the
company's image and which adorned Imagine covers. Studio Sting was
to act as a design centre and advertising agency for Imagine, which
meant the company would be entitled to a discount on ad space booked
in magazines. In return Stephen Blower recieved a 10% share of
Imagine (which wasn't worth all too much when the share was gladly
handed over). Within a few months this situation has changed and the
10% was worth a lot on paper. The triad of Butler, Lawson and
Hetherington wanted things rationalised - ie, they wanted the 10%
back. There are many rumors attached to the goings on at this time,
in-fighting appears to have been rife, but whatever actually took
place, the outcome was that Studio Sting was left holding huge
magazine advertising debts (which have remained upaid) but Stephen
held onto his 10%, although he lost any executive post within
Imagine. He therefore lost control over his own destiny when
management decisions led to its downfall, and is still undergoing
legal wrangles between himself and Butler/Lawson as to his financial
responsibilities in the matter of Imagine's vast debt.
In a
telephone conversation with Crash's Kevin Foster, Blower
said, 'Imagine tried to accuse me of certain things I didn't do. For
instance, they said that I was detrimental to the company's image
and I was booking advertising space that wasn't wanted. I was
accused of stealing, or misappropiating £10,000, and my wife was
accused of being incapable of keeping the books at Studio Sting. All
this was later disproved in court.'
He went on to say, 'They
were obviously after my 10%. Imagine owed Studio Sting £89,000, so
the way I see it is that they attempted to brush that debt under the
carpet. The allegations were just an attempt to condone their own
actions. I was probably the only one at Imagine who stuck to doing
what he was best at doing.'
THE MEGAGAMES
Late in 83 Imagine had set up a deal to produce games for
publishers Marshall Cavendish which may have been worth as much as
£11 million to Imagine. Early in 84 the contracts were signed, but
even before Andersen had received the co-operation of Imagine to
start shooting there were signs that all was not well with the deal.
By the time the BBC crew was installed it was clear things were
going badly wrong. The megagames had intervened. Dave Lawson who,
according to Bruce Everiss, always insisted that the programmers be
left strictly alone, free to create without management interference,
wanted to concentrate on the development of the megagames. Marshall
Cavendish became disenchanted by the lack of progress on their
games. They had already paid out a lot of money and seem to have
been unhappy with the quality of what was ready. They pulled out and
wanted their money back. But Imagine had taken on more people to
cope, programmers, artists, musicans, gophers. None of these was
laid off, the overheads went up alarmingly.
Meanwhile the
megagames were not progressing as well as it was originally hoped
they would. Andersen noticed that John Gibson was working hard at
Bandersnatch with Ian Weatherburn, but Psyclapse was nowhere,
nothing more than a paper idea. Yet at this stage the artist Roger
Dean (famous for his record album sleeves and mythological books)
had already designed the boxes and ads which were beginning to
appear. Dean reputedly asked £6,000 for this job, and Andersen
thought he was 'smart enough' to have demanded it up front.
An important problem with the megagames was that they
required a hardware add-on which was to be made in the East. To get
the price right, enormous quantities would have to be manufactured.
Imagine did not possess the money any more, and anyway could not
have sensibly decided how many games would eventually sell. There
was indecision all round. Bruce Everiss was to say later, 'One
option that we have is to sell the company as a whole to Sinclair
Research, and I've been speaking to Sinclair Research, and they're
not interested. They're saying that they want to keep programming of
that nature outside their company.'
It transpired that
Sinclair Research was only interested in buying finished product and
that the megagames would have to be designed to work on the
micro-drive, because they would not undertake the production of
masses of hardware add-ons. In the event Sinclair Research did buy
an option on Bandersnatch for the QL computer to go on micro-drive.
Another interesting rumour that Paul Andersen's film team
were able to verify, was what occured over the Christmas period of
83. In 1982 there had been a software shortage in the shops. 1983
was to be a boom time, and Imagine decided on a clever ploy to foil
the duplication of their rivals tapes. Ahead of time they booked the
entire duplicating capacity of Kiltdale, one of the biggest
duplicators for the software business. The idea, obviously, was to
make it impossible for other major companies to get enough tapes
duplicated for the Christmas rush. On paper it looked like an
elegant a piece of industrial sabotage. In practice it backfired.
Imagine ended up hiring a warehouse for the storage of the hundreds
of thousands cassettes that they ended up with. After Christmas, the
bottom fell out of the market, and there was no way they could shift
the games. This was a principal reason behind the strange move to
lower the price of Imagine software. It also backfired because they
had flooded the shops with non-selling tapes, and then expected
everyone to like the fact that the tapes would have to be sold at a
price lower than the wholesale price the shopkeepers had bought the
tapes for in the first place.
THE SCRIPT CHANGES
So in the middle of shooting a TV programme about a company
that was going places fast, Paul Andersen found himself filming one
with a huge staff it no longer needed or could afford, sitting on a
vast stock of product it could not sell, with programmers left to
their own devices much of the time and producing games that were
completely unplayable and usually released with bugs still in them
(remember Stonkers), run by a management team that was beginning to
fall apart at the seams. Andersen recalls filming a meeting where
the bosses sat around deciding how large the megagame boxes should
be, wether they should be huge to entice punters to fork out £30 to
£40, or wether the large size would put buyers off on the grounds
that everyone knows model kit boxes are usually full of air. And
this at a time when their empire was literally falling apart through
lack of money and mounting debts. Lawson was buried in his
megagames, Butler was acting out the role of playboy in his Ferrari
and at the bike tracks. Everiss was trying to keep the offices
running, while the rest of the 'top management team' struggled to
cope with the increasing bitterness that was developing between the
triad at the top. Some of the effects of what was happening were
apparent to outsiders as well. I recall visiting Imagine for a
meeting with Dave Lawson and Bruce Everiss sometime in late April.
Lawson never turned up and Mark Butler appeared for a few moments,
having just popped into the building to pick up some petty cash. It
seemed a bit odd. The resulting article which appeared in
Crash naturally quoted Everiss the most. When the issue was
published Butler rang me to complain that the emphasis was wrong -
it made it sound like Everiss ran the company, he told me, when in
fact he and Dave were still in charge.
As early as 16th
April 1984, a petition was presented to the High Court by Cornhill
Publications Ltd, to have Imagine Software Ltd wound-up for
non-payment of debts. At the time of writing I have been unable to
establish what these debts were, or how they were incurred. The
matter was 'heard' on the 11th June, three of four days before the
TT races. On Monday 9th July at the High Court of Justice (Chancery
Division) a futher petition to wind-up Imagine on behalf of VNU
Business Press (publishers of Personal Computer Games among others)
went unopposed. Imagine was finished.
But what was happening
back in Liverpool? The BBC crew were filming right up to the last
moment, and witnessed the apathy and confusion that attended the
last days. A memorable scene is the man from Kiltdale the
duplicators, walking up and down Imagine's offices trying to get to
see either Butler, Lawson or Hetherington, the only people who could
pay him the £60,000 owed by Imagine, much of it for the mass
duplication done over Christmas in an attempt to prevent other
software houses having games ready. He was in despair. But Mark
Butler was not available, and the Lawson/Hetherington faction had
disappeared.
According to Bruce Everiss, they had already
made their plans well beforehand, and events would appear to back
him up. What he told Paul Andersen, is substantially the same as
what he told me over the phone back in July. 'I'm not a signatory on
the bank or anything, but I've had a look at the financial records
of the company and there has never been a VAT return (Imagine had
been running for 18 months and should therefore made at least 6 VAT
returns by law), never a bank concillation, never a creditor's
ledger control account, never any budgeting, never any cash-flow
forecasting, no cost centres, not even an invoice authorisation
procedure. Just no financial controls at all.'
All these
financial aspects were supposedly the responsibility of Ian
Hetherington. Paul Andersen recalls that Heatherinton was usually
unapproachable during filming and had little if anything to say to
the film crew.
Is it possible that Hetherington has already
sussed out the true financial position right at the start of his
tenure? It would be odd if he hadn't, since the cracks were there
even before Christmas 83. What must surely have occured to him is
that Imagine was capable of making a lot of money, and that the
megagames were going to make them all very rich. A lot of Imagine
was now defunct and wasting money. Debts were getting to be
astronomical, various attempts to raise money in the City had
failed, or been abandoned. If the company went, so would the
investment in the megagames, so too would their personal finances.
Everiss again: 'Dave has become anxious about losing his big
house in Coldy and about his kids at expensive schools and Ian has
become greedy and wants to become a millionaire overnight. So Ian
has presented this Finchspeed plan to Dave. Dave, grasping at
straws, has taken it on board - which means that only 20 people will
be employed.'
THE RESCUE PLAN Finchspeed. The
name first hit the press after the Imagine collapse. Finchspeed was
the new company founded by Dave Lawson and Ian Hetherington for what
appears to be the express purpose of aquiring all the Imagine
assets. As a result of canvassing opinion and currying favour with
those programmers whom Lawson and Hetherington considered
'sympathetic' to them (rather than to the Butler/Everiss faction),
jobs were offered to approximately 20 people - in fact those needed
to continue work on and complete the megagames.
At the time
the Finchspeed documents were drawn up, very few people knew about
the Lawson/Hetherington plans. It seems Mark Butler had no idea and
Bruce Everiss certainly didn't. 'They didn't tell Mark about this
till the very last minute when they let him in on a third of
Finchspeed,' Everiss told Paul Andersen later. It seems incredible
that the duo thought they could get away with transferring assets
from a company part-owned by Butler, without his knowledge. Stephen
Blower was also in the dark. Later he was to be held jointly
responsible in law for Imagine's debts. He told us, 'I'm still
liable for the overdraft, which was £112,000 at the last count. If
it came to court I think I would have a good case against them, as
has been shown last time I took them to court.' Blower appears to
have maintained that Butler and Lawson should have protected his
interests better, and the courts have agreed. Butler and Lawson were
ordered to pay Blower back the £89,000, but failed to do so. At a
later hearing the Judge said that he ought to send Butler and Lawson
to jail for refusing a court order to pay, but they were let off on
the grounds that in jail they would be unable to put matters right
and that it was in the best interests of both parties if they were
allowed to continue their present work to be enabled to pay Blower.
Although the Finchspeed arrangements were made in secrecy,
it did not quite escape the notice of the BBC team, who actually
filmed Dave Lawson signing a legal document relating to some aspect
of Finchspeed. This shot appeared in the 'rough cut' of the
programme (at the time of writing it is not known wether it
remains), but because this deal was largely outside the scope of the
programme, the shot is just there as visual background.
On a
later occasion the film crew were also present when Dave Lawson's
wife came into his office to get papers signed for a passport
shortly before he left for America with Hetherington. With the
winding- up orders going through the courts unopposed, Lawson and
Butler prepared to disappear from the scene.
On the
telephone, Hetherington told us 'I didn't run away anywhere. I spent
four weeks, day and night, writing a business report. I was in
America for fund-raising, and we were damn near successful, but we
had to have our trip cut short because of the goings-on at Imagine.'
He added, 'I am sick to death of people insinuating that anything
untoward happened at Imagine.'
In retrospect it seems
incredible that they should leave the country at such a time, unless
one supposes that they felt unable to face the imminent disaster.
Protests that the trip was a realistic fund-raising exercise for
Imagine seem undermined in the face of writs going unopposed through
the law courts before and during their trip. As soon as the two men
had gone, numerous creditors, trying for weeks to get some reply to
their demands for overdue payment, were stumped, because with Lawton
and Hetherington gone, there was no-one to cope with the financial
problems. It's [line missing] or three days later before the
assembled staff and told them in a brief speech that it was over,
that he hoped they'd get paid what they were owed if it was
possible, and that he would try to find alternative employment for
as many as possible. During the period between Lawson and
Hetherington vanishing and the baliffs arriving, life in the Imagine
HQ appears to have been as disorganised and dream-like as it was in
Hitler's Berlin bunker. In reply to Paul Andersen's question about
what had been happening, Everiss replied: 'Well, there was a whole
pile of people just playing games there and they're hiding from the
camera. If you go round the corner here, by the exit, you'll find
there's a big pile of empty fire extinguishers because there's been
fire extinguisher fights all week. That's been the main event.'
As far as the BBC team could see, the staff were mostly
sitting around, watching videos and waiting for the end. Everiss was
left with trying to find jobs for about 60 staff, those left behind
by the new Finchspeed crew, and in the end he felt morally obliged
to resign. 'Dave and Ian, being too much of cowards to face up to
me, have told Mark that they wouldn't want me here when they
returned,' he said.
That was largely it for Imagine Software
Limited, but not for the people involved. Finchspeed has gone on to
develop the megagame Bandersnatch for Sinclair Research to bring out
on the QL in the New Year, with a royalty from each unit sold going
back to the Imagine liquidators to help pay back to company's debts.
It is a critical time for its directors, Dave Lawson and Ian
Hetherington, who are naturally afraid of any adverse publicity.
Even as I was in London seeing the rough cut of the TV programme,
Ian Hetherington was on the phone trying to get hold of Paul
Andersen. When I returned to Ludlow that Friday evening, I was
greeted with a message that Hetherington had rung me to find out the
same thing, having heard that we were writing the story.
Unfortunately for him, he spoke to our Financial Director, and was
told that as he still owed us £5,825, it wasn't sound sense to
bother us!
We phoned him on the following Monday morning,
when he spoke to Kevin Foster and gave him the quotes used in this
article. He also implied that if we printed anything he didn't like,
we would be making him a rich man. Implications of libel action are
all very well. The fact remains that Crash, along with other
publications had been promised payments by both Imagine's
promotional department and (in our case) by Hetherington personally.
These never arrived. But at the time, he and Lawson were signing
assets out of Imagine into another company. Hard to accept
Hetherington's comments to us at face value when (whether intended
or not) his absence put a total block on payments. Yet equally it
must have been clear to him that payments could not be met.
WINDING DOWN With knowledge that VNU had
succesfully issued a winding-up order on Imagine, the rest of the
company's creditors began jamming the switchboard to find out what
was going on. Crash was one of them. The official line was
that things were quite normal. But no one knew where Lawson,
Hetherington and Butler were. Everiss told Paul Andersen, 'Mark
didn't know where they'd gone. The only person they told was Andrew
Sinclair, who basically's just David's gopher, and Andrew has been
spying on Mark and myself and reporting on a daily basis to them in
San Francisco.' One press mention did suggest that the two directors
were in the States trying to raise venture capital in Silicon Chip
Valley to save Imagine, but this would appear to be out of character
with their recent actions in moving assets from Imagine to
Finchspeed, and gives strength to Bruce Everiss who said, 'All
they're trying to do is finance Finchspeed with capital from San
Francisco.' The significance of the passport signing became more
apparent when it was realised that both men had taken their wives
with them on the trip to America at a cost estimated by Everiss to
be possibly as high as £10,000, and that at a time when creditors
were crawling all over the building trying to get paid.
On
the day Mark returned from the races, wrapped in bandages and driven
by someone else, he arrived at Imagine headquarters to find the
bailiffs were in. One of the items they impounded was his pride and
joy, the Ferarri Boxer. Paul Andersen recalls that he seemed stunned
and totally out of his depth. He didn't know what to do or wno to
blame, it seemed he was genuinely unaware that things had reached
such a state, or that his co-directors had fled the country and were
in hiding (as everyone said), incommunicado. So closely did the TV
crew follow the proceedings that they almost had their camera gear
locked into the building by the bailiffs!
Mark went off, to
return two which they both part-owned at a time when Imagine was
hoplessly in debt, and desperately required those assets if it was
to have a hope of staying alive. Recognition of this fact can be
seen in that a royalty on every copy of Bandersnatch sold by
Sinclair will be going back to Imagine's liquidators.
Some
of the programmers are now working freelance on games for Ocean, and
others, including John Gibson have founded a new Liverpool company
with partial backing from Ocean called Denton Designs and their
first game, an adventure entitled Gift From The Gods should be
released through Ocean shortly. Mark Butler is working with his
father in another software company called Voyager. Stephen Blower
worked for the year as a freelance and is now at Ocean, where he has
recently been made a director. Of the collapse of Imagine he had
this to say, 'Through greed, or little boys playing at big business,
or whatever it was that carried it all they ruined something that
was worthwhile carrying on with.'
Heatherington added, 'My
attitude has always been that it's all over now, and what we'll do
is quickly get our lives back together again. I don't want people
bringing back something that happened six or seven months ago. What
we're doing now, Dave and I, is improving on megagames to produce
something quite startling. We want to bow out at the top.'
In summing up his unique experience in watching the death of
the software giant, BBC director Paul Andersen said, 'It was a
fascinating time in a city at the focus of the software business.
It's a shame it all fell apart - there were a lot of talented people
there who were let down. It's a bit like a movie that never got
made, all the technicians and all the energy, but the producers
failed. It's going to be interesting to see what will come of them
all.'
With the finish of Imagine, the TV programme may have
looked as though it was over too. However Ocean bought a major
portion of Imagine's assets and so Paul Andersen had a finale thrown
in his lap. Filming continued at Ocean's offices in Manchester, as
they worked on Hunchback II. The BBC may not have got the story of
the Imagine megagames, but at least they managed to follow the
development of computer games from concept to release, and in the
process they saw a fascinating slice of corporate life.
Crash - December 1984
AFTER IMAGINE So what happened to the remnants of
the Imagine team?
Of the big four at the head of Imagine,
there is only one real success story amongst them. Ian Hetherington
formed Psygnosis
Games which made him the millionaire he always dreamed of
being. Having pioneered Playstation software, Hetherington sold
Psygnosis to Sony and quit to form Evolution
Software. Amazing to think that someone who was so inept at
managing the finances of Imagine could reach such
heights.
David Lawson appears to have worked on at least one
game in the early days of Psygnosis, although according to Phillip Kendall, he was last seen running
Kinetica Software in Birkenhead.
Mark Butler was made a
director of Odin Computer Graphics, having worked as a freelance
consultant for Thor, the software publish company. Shortly after
their formation, Butler was forced to leave Odin because of his
disagreeable behaviour. As of 6 years ago, Mark Butler was running a
development team in London. Whether he still is, I do not
know.
In 1985, Bruce Everiss was made Managing Director of
Tansoft, owners of Oric Computers and oversaw yet another disaster
as they collapsed (see this feature). For his full story, see this
page.
Famously, many of the key programmers formed
Denton Designs and went on to produce some fine games of their own.
Read this interview for more.
This is the
latest on the other ex-Imagine staff:
Eugene Evans was head
of Viacom US development for a while. John Gibson is still at
Psygnosis. Ian Wetherburn committed suicide,
unfortunately. Jake Glover joined Psygnosis. Roy Gibson was at
Microprose USA. Allan Fothergill went to Cambridge
University.
They were the 6 top coders. As for the
others:
Steve Cain who was head artist is at Rage,
Liverpool. Ally Nobel, an artist is with Rage Liverpool. Fred
Gray - Lead musician is now a care worker with mentally handicapped
children.
Many thanks to Marc Dawson for this information.
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